Descriptions
Missile and rocket simulations in C++. Take your rocket to your virtual test site, which is your computer. Before you do that, take my course and learn all about how to model rockets and missiles with a fidelity that is close to the real world with its six degrees of freedom and uncertainties. Start with my C++ simulations and modify them for your concepts. I provide you with four prototypes: air-to-ground missile, air-to-air missile, surface-to-air missile, and surface-to-space missile. You should have a solid foundation in aerodynamics, guidance and control, and C++ programming. Then study my 17 lectures and do the 24 exercises with my four C++ simulations. The air-to-ground missile with its IR seeker is either locked on the target before launch or receives target coordinates from the aircraft via a data link after launch for guidance during flight. The target can move and maneuver on the ground. The rocket’s aerodynamics are modeled in aeroballistic axes and its autopilot consists of roll, speed and acceleration controllers.
Proportional guidance controlled by the IR seeker is used to aim at the target. You will explore its performance with my AGM6 simulation, plot trajectories and create performance footprints. With the air-to-air missile, you will protect the launch aircraft from an incoming missile. Here you will learn how missiles and aircraft are modeled with different levels of accuracy. The self-protection missile is modeled in 6 DoF, the attacking missile in 5 DoF and the aircraft in 3 DoF. Aerodynamics and autopilot are built accordingly. Full 6 DoF aerodynamics in body axes for the self-protection missiles with full autopilot, IR seeker and compensated pro navigation. The 5-degree-of-freedom attacking missile has optimized aerodynamics, a simplified autopilot, and a kinematic seeker, while the 3-degree-of-freedom aircraft is simply described by lift inclination and wing loading, open-loop maneuvers, and a radar tracking the incoming missile. . Your task will be to explore the self-protection missile’s launch envelope and its interception accuracy using my AAM6 simulation.
What you will learn
- Discover how high-precision rocket and missile simulations are created
- Fly over the “flat earth” and the “WGS84 ellipsoid earth” in six degrees of freedom.
- Model aerodynamics in aeroballistic and body axes
- Stabilize and control airframes with autopilots
- Improving INS navigation with GPS and star trackers
- Code IR and RF seekers with their error sources
- Use proportional guidance to attack targets
- Putting rocket boosters into orbit
- Perform Monte Carlo simulations to analyze the mis-distance
- Create footprints for air-to-ground missiles
- Create launch pods for air-to-air missiles
- Model your rocket and missile concepts in C++ based on the four prototypes
- Perform virtual flight tests on your computer
Who is this course suitable for?
- Aerospace engineers who design missiles and rockets and want to test them on the computer
- Control engineers who need to evaluate their G&C designs for high-precision missiles and rockets
- Doctoral students can gain practical experience with missiles and rocket simulations
- C++ developers study high-resolution aerospace simulations
- Faculty enriches its curriculum with aerospace simulations
Specification of rocket and missile simulations in C++
- Editor: Udemy
- Teacher: Peter H. Zipfel
- Language: English
- Level: Expert
- Number of courses: 17
- Duration: 13 hours and 9 minutes
Contents of rocket and missile simulations in C++
Requirements
- You should have solid knowledge of aerodynamics, steering and control as well as C++ programming.
Pictures
Sample clip
installation Guide
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Subtitles: English
Quality: 720p
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File size
4.87GB