Description
Game Physics – Introduction to Gravity and Rotation in Unity Learn how to build your own game physics engine. By the end of this mini-course course you will be confident in translating physics principles into working game code. I will teach using Unity 3D Free as the example game engine. I expect you to have some experience with both Unity 3D and C# before starting this course. Check out my complete Unity Developer course if you don’t.
What you will learn
- Translate the new laws of physics into code.
- Understand how game engine physics work.
- Extend the capabilities of Unity 3D’s physics engine.
- Transfer this knowledge to other game engines.
Who is this course for
- If you’re running into the limits of your game engine’s physics then this course is ideal for you.
- If you’re not confident in how the physics of your game engine works “under the hood”, this course will give you that information.
- If you have a PhD in Physics and are already confident in coding then this course is probably not for you!
The specifics of game physics – an introduction to gravity and rotation in Unity
- Publisher: Udemy
- Teacher: Ben Tristem
- language English
- Level: Intermediate
- No. of Courses: 38
- Duration: 5 hours and 0 minutes
Material on 2019-1
Requirements
- You need to be comfortable with Unity 3D
- You will need to be comfortable with C# scripting.
- You should be able to solve basic algebra equations.
Pictures
Sample clip
installation Guide
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file size
1.23 GB