Udemy – Game Physics – Introduction to Gravity and Rotation in Unity 2017-7 – Download

Description

Game Physics – Introduction to Gravity and Rotation in Unity Learn how to build your own game physics engine. By the end of this mini-course course you will be confident in translating physics principles into working game code. I will teach using Unity 3D Free as the example game engine. I expect you to have some experience with both Unity 3D and C# before starting this course. Check out my complete Unity Developer course if you don’t.

What you will learn

  • Translate the new laws of physics into code.
  • Understand how game engine physics work.
  • Extend the capabilities of Unity 3D’s physics engine.
  • Transfer this knowledge to other game engines.

Who is this course for

  • If you’re running into the limits of your game engine’s physics then this course is ideal for you.
  • If you’re not confident in how the physics of your game engine works “under the hood”, this course will give you that information.
  • If you have a PhD in Physics and are already confident in coding then this course is probably not for you!

The specifics of game physics – an introduction to gravity and rotation in Unity

  • Publisher: Udemy
  • Teacher: Ben Tristem
  • language English
  • Level: Intermediate
  • No. of Courses: 38
  • Duration: 5 hours and 0 minutes

Material on 2019-1

Game Physics - Introduction to Gravity and Rotation in Unity

Requirements

  • You need to be comfortable with Unity 3D
  • You will need to be comfortable with C# scripting.
  • You should be able to solve basic algebra equations.

Pictures

Game Physics - Introduction to Gravity and Rotation in Unity

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Download Part 1 – 1 GB

Download Part 2 – 243 MB

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1.23 GB

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