Udemy – Design Patterns in Go 2020-8 – Download

explanation

Design patterns in Go This is a design pattern course in the Go programming language. Design patterns are reusable solutions to common problems in programming. These patterns were published in 1944 in a book titled Group of Four (GoF for short). However, although the design patterns in this book are intended to be written in C++, there are patterns available in many other languages, including Java, Oracle, Python, Go, etc., with consequent changes. You may have unconsciously used them when writing your app without even realizing it! Learning these patterns, in any direction, is critical to solving existing programming problems and challenges and reducing development time.

This course provides a comprehensive understanding of the types of design patterns in question, especially all those introduced by Gof. Design principles SOLID (Single Responsibility, etc., Open-Closed, etc., composed of 5 principles, Liskov Substitution, etc. Interface Segregation and dependency Inversion), Design patterns related to Set or Single configuration, etc. Structured design patterns, such as Adapter., Bridge, etc. Responsibility data, such as composite materials Chain-like flyweight and action pattern design. Iterator., Mediator, etc. Memento., The Visitor, and many others including design patterns provided by this training set. This course focuses on patterns used in the latest versions of the Go language, while covering applications, frameworks and libraries, modern languages, and development environments such as Go and JetBrains GoLand. Familiar. Additionally, the differences between patterns, alternative strategies, and implementation tips are another topic of this tutorial.

What to learn

Recognize and apply design patterns
Argues the applicability or usefulness of a design pattern in various situations.
Improve previous designs to use new design patterns.
and…

This training is suitable for:

software engineer
web developer
designer
architect

specification Design patterns in Go

Publisher: Udemy
Instructor: Dmitry Nesteruk
Language:English
Training level: Intermediate
Number of classes: 25 sections, 110 lessons
Duration: 9 hours 45 minutes

head season

Design patterns in Go

precondition

  • Good understanding of Go
  • Knowledge of the latest Go language features
  • A sound understanding of software design principles
  • A computer with the latest Go compiler and (hopefully) an IDE installed

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Design patterns in Go

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installation manual

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Subtitles: English

Quality: 720p

download link

Download Part 1 – 1GB

Download Part 2 – 1GB

Download Part 3 – 1GB

Download Part 4 – 755MB

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