explanation
Math for Video Games: The Fastest Way to Get Smarter at Math, etc. Curriculum Science Mathematics for Video Game Creation. In fact, the purpose of this course is to learn the science of mathematics by solving challenges and problems found in the process of creating video games. Mathematics and video games are closely related, and mathematics can be used in games because it is alive and moving in sin. From graphics to physics, AI, and movement, everything was made possible by math. For this reason, these games can be used as an interesting way to reinforce and improve math skills. To help you along the way, he will report on the basic concepts of mathematics involved in game development and familiarize you with what problems and challenges they apply to solve.
How to write and solve mathematical equations related to game development, trigonometry, basic cell circles and other shapes, familiar enough with vectors to create games, two-dimensional, 3 follows the story, and also familiar. The topics of the course, including angles and squares, including imaginary numbers and complex numbers, are as follows. These concepts, which constitute the mechanism for evaluating attractiveness in games, force objects to search for mental things and software objects to look for other objects. There is little need to calculate the trajectory of the bullet and aim to catch the enemy in a triangle. Convert some topics and mathematical skills. The course will help you translate the other topics in this course into pseudocode. #You can use these techniques in modern languages such as C, Python, and C++ implementations. . get. This course requires no previous skills in mathematics.
What to learn
basic mathematical concepts
Numeric units such as binary, decimal, and 16 apply addition, multiplication, subtraction, and division in various units.
Knowledge of IEEE754 and its importance
Deep understanding of vector spaces in 2D, 3D, and beyond.
Trigonometry calculations such as sine, cosine, tangent, etc.
Combinatorics and probability theory and their applications
and…
This training is suitable for:
Game developers of all levels need a strong mathematical foundation.
Anyone who wants to learn math in an engaging way, not a game developer
People who are familiar with math and want to strengthen their skills
Profile Math for Video Games: The Fastest Way to Get Smarter at Math
Publisher: Udemy
Instructors: GameDev.tv Team Ben Tristem, Gary Pettie
Language:English
Education level: beginner
Number of classes: 122
Duration: 13 hours 22 minutes
Math Season for Video Games: The Fastest Way to Get Smarter at Math
precondition
- Pen and paper or digital equivalent
- Internet access for quizzes and reference materials
- No math skills required
image
sample video
installation manual
Custom view after extraction to player.
Subtitles: English
Quality: 1080p
Changes:
The 2021/7 version has approximately 22 lectures and 2 hours and 26 minutes more class time compared to the 2020/7 version.
The 2021/8 version has no changes in the number of courses and course duration compared to the 2021/7 version, but the course quality has been improved from 720p to 1080p.
download link
Password file: free download software
file size
4.89GB