Description
Learn the Vulkan API with C++ is the training course for Vulkan 2D and 3D GUIs with C++ language, published by Udemy Academy. Vulcan is one of the most important tools used in the modern rendering process, first released in 2016. Vulcan is currently one of the largest and most widely used graphics APIs, and is expected to may this trend continue over the coming years. This API was first released in 2016 as a replacement for the fast and high-performance OpenGL. This API has been used in various graphics projects, the most prominent of which are the popular games Doom Eternal, Red Dead Redemption 2 and Rainbow Six: Siege.
Vulcan still has a long way to go and few educational resources have been published about it.
What you will learn in Learn the Vulkan API with C++:
- Creating 3D graphics projects using the Vulkan API and C++ programming language
- What is the Vulkan API?
- Basic installation of Vulkan to run on different graphics cards
- Building Vulkan building blocks such as Swapchain, Pipeline, and Command Buffer
- Loading information into different models via external and secondary files
- Working with different textures and textures
- Depth Buffer Implementation
- Implementation of various functions and parts of Vulkan
- And…
Course Specifications
Editor: Udemy
Instructors: Ben Cook
French language
Intermediate level
Number of lessons: 32
Duration: 26 hours and 9 minutes
course topics
Learn Vulkan API with C++ Prerequisites
Good understanding of C++
Knowledge of graphics theory (not mandatory but will make things much easier!)
Visual Studio and Windows are recommended, but the code and theory are relevant for Mac/Linux systems, you just won’t be able to follow 1 to 1 with using the IDE!
Pictures
Learn the Vulkan API with the C++ Introduction Video
installation guide
After the clip, watch with your favorite reader.
english subtitles
Quality: 720p
Download link
File password(s): free download software
size
10.6 GB