explanation
Design Patterns in TypeScript is a course and application across the 23 Gang of Four (GoF) for pattern design in TypeScript. A pattern design is a description or pattern that is used repeatedly for a recurring problem. Becoming familiar with these design patterns can be very useful for tasks such as program planning, discussion, management, and documentation. You’ll also become familiar with new concepts in type coding as we discuss each design template throughout the course. As a result, you will gain experience and familiarity with TypeScript programming by experimenting with the examples provided as you progress through the course.
Here’s what you’ll learn from TypeScript’s design patterns:
- Design template for typing script
- Learn all 23 GOF design patterns
- Dummy pattern: Factory, abstract factory, builder, prototype, singleton
- Structural patterns: decorators, adapters, facades, bridges, composites, flyweights, proxies.
- Behavioral patterns: commands, chain of responsibility, observers, interpreters, iterators, mediators, souvenirs, states, strategies, templates, visitors.
- Learn a variety of scripting concepts including TSC, tsconfig, ES6 import/export, classes, interfaces, types, inheritance, static members, access modifiers, and more.
- Display UML diagrams including inheritance, implementation, composition, aggregation, and linking
- Learn each pattern from concept to use case.
Course specifications
Publisher: Udemy
teacher: Sean Bradley
Language:English
Level: Advanced – Advanced
Number of courses: 68
Duration: 5 hours 4 minutes
Course Topics:
Prerequisites for design patterns in TypeScript:
OS such as Windows 10, Mac OSX, or Linux
An IDE such as VSCode, Atom, Webstorm, Vim, Notepad, or command line.
The desire to understand the 23 GoF design patterns
movie
Video introduction to Design Patterns in TypeScript course:
installation manual
After extracting, watch with your favorite players.
English subtitles
Quality: 720p
download link
File password: free download software
size
4.7GB