Descriptions
The The most powerful game development platform for you and your team to create world-class entertainment experiences. CryEngine Is A Game engine designed by German game developer Crytek. It has been used in all of their titles, with the first version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under the Crytek licensing system, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of the CryEngine from the original Far Cry called the Dunia Engine, which is used in later iterations of the Far Cry series. improve Enhance the aesthetics of your environment with realistic light sources
The Types The amount of light is explicitly modeled as an area with a specific shape, which is far more realistic than with conventional point light sources. Area lights provide a better representation of the light behavior.
CRYENGINE’The Physically Based Rendering model simulates the interaction between light and materials using real physics. Replicate How The behavior of light in the real world produces more natural and believable results, ensuring that materials look believable regardless of lighting conditions. The result is greater consistency and a more immersive world. A The advantage of using physically based models is that fewer parameters are required to achieve effects, resulting in a more streamlined and accessible content creation workflow.
characteristics The City sample
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DirectX 12 Support
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physically based rendering
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Real-Time dynamic water etching
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Tessellation
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3D HDR Lens Flares
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efficient Anti-aliasing
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Movement Blur and depth of field
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Real-Temporal local reflections
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realistic vegetation
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Voxels-based global illumination (SVOGI)
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For-Object shadow maps
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Screen Space-directed occlusion
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HDR Cinematic tone mapping
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Picture based lighting
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Particles Effect system
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Volumetric Mist Shadow
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parallax Occlusion mapping
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Sandpit
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CRYENGINE Sandpit
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materials editor
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FBX Support
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Intuitive Level design
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Track view Film editor
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flow chart
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substance integration
System Requirements
- Operating system (to run the editor)
Windows 7, 8.1, 10 (64-bit only)
processor
Intel dual-core with at least 2 GHz (Core 2 Duo and higher) or AMD dual-core with at least 2 GHz (Phenom II X2 and higher)
Memory
4GB RAM
graphic
NVIDIA GeForce 450 series or AMD Radeon HD 5750 series or higher (at least 1 GB dedicated VRAM GDDR5)
DirectX
Version 11
hard disk
8 GB available storage space
Sound card
DirectX compatible sound card with latest driver
Pictures
Download links
CRYENGINE 5.7 LTS
CRYENGINE Assets
Download Galaxsys_sample_project
Asphalt/Gravel Terrain Materials
Download Part 1 – 1 GB
CRYENGINE GameSDK sample project
Neon Noir Raytracing Benchmark
Grass in Sand Terrain Materials
Sandy desert terrain material
Password file(s): free download software
File size
1.02GB