Polygon Runway – Become a 3D Artist 2020-7 – Download

Explanation

Become a 3D illustrator, 3D can be another design tool to do things. It’s growing and you can incorporate 3D imaging into your design workflow every day. The tricky part is knowing what to study. Hunting down the scattered YouTube videos and putting the puzzle pieces together can be time-consuming. And your time is an asset. With me, you jump right into the action and within the first hour, you will get your first 3D image. Let me show you the picture, that one of the students created. A one hour lesson is all it took! I won’t bore you with long, basic pieces. You will learn only the necessary information as you go, and at the end of the course, you will realize that there is no limit to what you can create. For each step, I share specific workflow tips and each time I add a little secret sauce to the mix. Plus, each chapter has its own downloadable file, so if for some reason you If you feel like skipping a particular chapter, you can continue working. correct where the next chapter begins.

What will you learn?

  • create a beautiful isometric room with natural light.
  • Learn about real materials and textures and smooth and round modeling techniques to bring more fidelity to your designs.
  • You will deal with creativity itself and learn how to develop project ideas.
  • New design tips, tricks and shortcuts await you.
  • Reuse geometry, curves, wires, letters, fog and car shapes. One low poly lesson to rule them all.

Specificatoin of Become a 3D illustrator

  • Publisher: Polygon Runway
  • Teacher: Roman Klco
  • Language : English
  • Level : All Levels
  • Number of courses: 89
  • Duration: 20 hours and 35 minutes

Content Become a 3D illustrator

Bonus Video: Uses to make your own designs
Bonus Video: The Basics of Animation
Bonus Video: Animating Cloud 66 – Part 1
Bonus Video: Animating Cloud 66 – Part 2
Bonus Video: HDRI Lighting
Chapter 1: Introduction, installation and initial setup
Chapter 2: Fundamental change and distribution
Chapter 3: Choose width and loop
Chapter 4: Material and color
Chapter 5: Change process
Chapter 6: Introduction and overview
Chapter 7: Deploying the Visualization of Strings
Chapter 8: 3D cursors and linked copies
Chapter 9: Camera setup and mouth projection
Chapter 10: Lighting Arrangements
Chapter 11: Delivery and color management
Chapter 1: Introduction
Chapter 2: Tree modeling
Chapter 3: Formation of rocks
Chapter 4: Modeling a dead tree
Chapter 5: Landscaping
Chapter 6: Adding water with alternating current
Chapter 7: Creating a Path
Chapter 8: Landscape modeling
Chapter 9: Adding resources
Chapter 10: Creating an isometric camera with an addon
Chapter 11: Light
Chapter 12: painting painting pools of water
Chapter 13: Delivery and color management
Chapter 1: Introduction
Chapter 2: Damage modeling
Chapter 3: Designing stairs
Chapter 4: Details – Part 1
Chapter 4: Details – Part 2
Chapter 5: Pillars and stones
Chapter 6: The palm tree
Chapter 7: Grinding Stone
Chapter 8: Tiles
Chapter 9: Earth
Chapter 10: Modeling objects
Chapter 11: Water modeling
Chapter 12: Grapes with partial structure
Chapter 13: Adding glyphs
Chapter 14: Equipment
Chapter 15: Isometric camera and background
Chapter 16: Light
Chapter 17: Presentation
Chapter 1: Introduction
Chapter 2: Reference Processing
Chapter 3: Stopping the scene
Chapter 4: The Floating Island
Chapter 5: Site Details
Chapter 6: Details of the superstructure
Chapter 7: The Staircase
Chapter 8: Rail
Chapter 9: Wireframe Objects
Chapter 10: Ventilated
Chapter 11: Arrows of Guidance
Chapter 12: Engine Fuels
Chapter 13: Creating pipelines
Chapter 14: The Book of Fun
Chapter 15: Adding text
Chapter 16: Using the object library
Chapter 17: Car styling
Chapter 17: Car Styling 2
Chapter 18: Wires with grease pencils
Chapter 19: Equipment
Chapter 20: Light and Deliverance
Chapter 1: Introduction
Chapter 2: Walls and windows with booleans
Chapter 3: Discontinuing furniture
Chapter 4: Fundamentals of solid surface modeling
Chapter 5: Making the sofa
Chapter 6: Configuring the record player
Chapter 7: Speech Etiquette
Chapter 8: Designing the seat
Chapter 9: Computer Modeling
Chapter 10: Creating a factory with a non-destructive workflow
Chapter 11: Designing a coffee table for reference
Chapter 12: Filling in the space
Chapter 13: Introduction to nodes
Chapter 14: Introduction to PBR Shadows
Chapter 15: Smart UV Forecasting
Chapter 16: Manual UV Printing
Chapter 17: Shading and mapping scene objects
Chapter 18: Managing tree stumps and random color books
Chapter 19: Completing the room and mapping the terrain
Chapter 20: An introduction to programming and creating circuits
Chapter 21: Final Words

Requirements

  • It will guide you through all the basics of 3D modeling, while working on realistic scenes from scratch. At the same time, even advanced artists enjoy some workflow and compositional and lighting techniques.

Pictures

Become a 3D illustrator

Sample Clip

Installation Guide

Extract files and watch your favorite player

Subtitle : Not available

Quality: 1080p

Download Links

Download Part 1 – 2 GB

Download Part 2 – 2 GB

Download Part 3 – 2 GB

Download Part 4 – 1.72 GB

Password file: free download software

file size

7.72GB

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